Command Chat System

Communication finally aligned with how airsoft events actually work

Large airsoft and milsim events are not just about gameplay mechanics. They are about coordination between dozens or even hundreds of players spread across wide terrain.

Traditionally, communication is handled through radios and RTO operators acting as intermediaries between HQ and field units. While this works on a basic level, it often creates a gap in understanding between command structure and regular players.

Players execute orders, but frequently without knowing:

  • what is happening on other fronts,
  • whether their faction is progressing or losing ground,
  • why certain objectives matter in the broader scenario.

Airsoft Force Tracking introduces a built-in chat system designed to close this gap and bring communication directly into the event structure.


Communication is automatically aligned with your faction structure

The system is not a generic messenger. It is directly tied to the event hierarchy.

Airsoft Force Tracking understands:

Based on this, communication channels are generated automatically.

Players only see channels belonging to their own faction. Opposing factions are completely isolated from each other. The only shared space is reserved for organizers.

This ensures that communication reflects the actual structure of the game, not external messaging apps.


Benefits for players – understanding the bigger picture

For regular players, the chat system is not about replacing radio communication.

Radio is still used for:

  • immediate tactical coordination,
  • short-range combat communication,
  • time-critical commands.

The chat system serves a different role: context and immersion.

It allows players to stay informed about what is happening across the entire event, not only in their immediate area.

For example, while your squad is holding a checkpoint for several hours, you may still receive updates such as:

  • “Bravo Company has successfully captured the enemy radio station in the northern sector.”
  • “Enemy Task Force is moving toward your region, expected contact in 15 minutes.”
  • “Faction objective completed: supply depot secured, +50 points.”
  • “HQ requests reinforcement for ongoing assault on Objective Delta.”

This changes the experience from isolated firefights into a connected campaign where every player understands the meaning of their actions.


Benefits for HQ and command staff

For HQ, the system becomes a direct extension of command communication.

Instead of relying only on radio relays and RTO intermediaries, HQ can communicate directly with entire structures.

Examples of real usage:

  • announcing that a stolen intel package must be delivered to a specific extraction point,
  • informing all units that night phase has started earlier than planned,
  • coordinating multiple squads for a synchronized assault on a fortified position,
  • requesting urgent medical evacuation support from nearby Teams,
  • broadcasting that a faction-wide objective is close to completion.

Because channels are automatically linked to Teams and hierarchy, HQ does not need to manually manage who receives what information.


Team Chats – communication inside your operational structure

Team Chats are automatically generated based on the organizational hierarchy defined for the event.

If you belong to:

  • Anchor Squad
  • inside Bastion Platoon,
  • assigned to Titan Company,
  • directly Under HQ

you will automatically see communication channels for each level of your structure.

This is where day-to-day operational communication happens between players and their direct leadership across multiple levels of command.

A player is not just talking to “a squad channel” in isolation. Instead, communication flows naturally between:

  • squad-level coordination (movement, contact reports, regrouping),
  • platoon-level decisions (objective updates, repositioning),
  • company-level directives (sector control, reinforcement allocation).

Examples of real usage:

  • “Alpha 2 reporting objective completed, area secured.”
  • “Requesting ammo resupply at current position.”
  • “Enemy movement spotted near grid sector F3, confirming contact.”
  • “Regrouping after respawn at designated rally point.”

At the same time, commanders can respond directly:

  • “Shift east and reinforce Bravo squad.”
  • “Hold position until Task Force arrives.”
  • “Fall back to secondary objective line.”

This creates a natural flow of communication aligned with actual battlefield roles, without needing external chat groups or manual coordination. Groups are flexible. If you dont need Company/Platoon level, and prefer to have squads directly under HQ – its possible. Read more about hierarchy and roles here.


Task Force Chats – temporary cross-team operations

Not all missions are limited to single squads or Teams.

Many scenarios require temporary cooperation between units that normally do not interact.

For example:

  • recon teams from different platoons forming a long-range scouting group,
  • mixed squads assigned to escort a VIP character,
  • combined assault units created for a single objective,
  • ad-hoc logistics groups responsible for transporting captured items.

In most cases, these players do not know each other and may not have any direct contact before the event.

Task Force Chats solve this instantly by creating a shared communication space for everyone assigned to the operation by HQ.


Organizational Chats – real-time event control

Organizational channels are managed by event administrators and visible to all participants.

These are not tactical channels. They are operational and safety-focused.

Examples of real usage:

  • “Attention: weather conditions are worsening, temporary pause in gameplay.”
  • “Safety alert: unauthorized civilians detected near southern boundary.”
  • “Game update: phase 2 begins in 10 minutes.”
  • “Pyrotechnics approved for sector Alpha only.”
  • “Ammo rules updated: increased limit for final phase.”

This ensures that critical information reaches every participant instantly, without relying on radio chains or word-of-mouth relay.


Built-in media sharing for real field situations

Every channel supports:

  • text messages,
  • images from gallery,
  • instant camera capture.

This enables real-world usage such as:

  • sending photos of captured objectives,
  • sharing scans of in-game documents,
  • confirming mission completion visually,
  • reporting reconnaissance findings.

It turns communication into a real operational tool rather than just text chat.


Notifications, muting and control

The system runs in the background and supports push notifications.

Players can:

  • mute specific channels,
  • disable notifications entirely,
  • or keep only HQ / Team updates active.

This ensures communication stays useful instead of overwhelming.


Privacy and data handling

All communication is transmitted via SSL-encrypted connections.

The system is designed with minimal data retention:

  • no advertising,
  • no data selling,
  • no message content analysis,
  • no automated behavioral profiling.

Messages and media are automatically deleted within 7 days.

Users can also edit or delete messages within 15 minutes after sending them.


Internet requirement and future expansion

At the moment, the chat system requires an internet connection.

Integration with Meshtastic-based mesh networking is a possible future extension if the community indicates strong demand for offline communication support in field conditions.

Feedback from event organizers and players is welcome and directly influences development priorities.


Community-driven development

Airsoft Force Tracking is actively shaped by real operational feedback from:

  • players,
  • squad leaders,
  • event organizers.

The system is designed to solve actual problems observed during real large-scale airsoft and milsim events.

Additional features can be developed on request if there is clear demand from the community.


Currently in BETA

The chat system is still evolving and will continue to be refined based on real-world usage.

Due to infrastructure costs, some advanced features may eventually become part of a PRO tier.

However, even in its current form, the integrated communication system significantly reduces coordination overhead, improves immersion, and connects all participants into a single coherent operational environment.