Issuing orders is one of the core coordination features in Airsoft Force Tracking.
It transforms verbal commands and ad-hoc communication into clear, persistent visual instructions that are always visible on the map.
Instead of repeating directions over the radio or hoping instructions are remembered, orders become a visible part of the battlefield.
How to issue an order
Issuing an order is designed to be fast and intuitive, without leaving the map view.
To assign an order:
- Select a player directly on the map.
- The player’s Property Panel opens automatically.
- Tap Set Order.
- Choose the order type from the list.
- Select the target on the map.
Once the target is selected, the order is created and immediately visible.
How orders work in practice
After an order is issued, a colored line appears connecting the player to the assigned objective. The color of the line reflects the intent of the order, making it instantly readable even on a busy map.
Orders are also reflected in the player search tool, where players with active orders are clearly marked. This makes it easy to see who is currently executing tasks and who is available for new assignments.
Order types
Each order type uses a dedicated color to communicate intent instantly:
- Move (blue) — directs the player to move to a specific location
- Attack (red) — orders the player to engage or assault a target area
- Defense (dark blue) — assigns the player to hold or defend a position
- Escort (pink) — tasks the player with protecting or escorting a unit
- Special (green) — used for scenario-specific or custom objectives
Why issuing orders matters
Issuing orders brings structure and clarity to gameplay, especially during larger or more dynamic events. It turns intent into visible objectives and reduces reliance on constant voice communication.
For commanders, it provides immediate insight into task distribution and execution. For players, it removes uncertainty and keeps everyone focused on meaningful objectives.
Designed for coordination and immersion
By combining visual clarity with minimal interaction, the order system supports both casual gameplay and structured milsim scenarios. It reinforces teamwork, improves situational awareness, and turns the map into a live command board shared by the entire team.


