Airsoft Force Tracking is designed around a simple but powerful hierarchy that adapts to any type of game – from casual Sunday skirmishes to large, multi-hundred-player events.
The goal is clarity without rigidity.
Administrative Army – the session backbone
Every time a new session is created, AFT automatically creates an Administrative Army.
This special army:
- is protected by the administrator password defined during session creation,
- has extended permissions,
- and is responsible for configuring and supervising the session.
Members of the Administrative Army can:
- create and manage other armies,
- define their colors,
- assign access passwords,
- and shape the overall structure of the game.
This ensures that control always stays in the right hands, without interfering with player-side gameplay.
Armies – clear factions, clear colors
Within a session, administrators can create any number of armies.
Each army:
- has its own name and color,
- uses a separate access password,
- represents a faction or side in the game.
Colors are not cosmetic – they are a key part of map readability.
Players, markers, and orders inherit their army color, making the situation instantly understandable at a glance.
This works equally well for:
- two opposing sides,
- asymmetric factions,
- or complex, multi-party scenarios.
Teams – optional structure, not a requirement
Inside each army, teams can be created – but they are never mandatory.
Teams represent smaller units operating within the same army, such as squads, fireteams, or specialized groups.
This means:
- small games can run without teams at all,
- larger events can introduce teams for better organization and command.
The structure grows only when you need it.
Players – flexible participation
Players always join a specific army by entering the session ID and the army password.
Once inside an army:
- players may assign themselves to a team,
- or remain unassigned, if teams are not used or not relevant.
No administrator action is required for every single player.
This keeps session management lightweight, even with many participants.
Built for flexibility at every scale
This hierarchy is intentionally minimal:
- Session
- Armies
- Optional Teams
- Players
Because of this, the same system supports:
- quick, informal weekend games,
- structured local events,
- and complex, large-scale operations.
You decide how much structure you need — and how much you don’t.
One system, many playstyles
Airsoft Force Tracking does not force players into rigid roles or heavy administration.
Instead, it provides a framework that adapts to the way people actually play.
From a handful of friends meeting on Sunday to organizers coordinating hundreds of players — the hierarchy stays the same, only the scale changes.
That’s what makes it powerful.


