Teams introduce a higher level of structure and scalability to Airsoft Force Tracking.
They allow large numbers of players to be organized into smaller, meaningful units, while keeping the map readable and tactically useful – even during events with hundreds of participants.
This is a feature designed for real command and control, not just visualization.
What teams are
Teams are sub-units within an army.
They represent real-world squads, sections, or specialized units operating as part of a larger force.
Their primary purpose is to:
- group players logically,
- represent unit strength,
- and provide a scalable way to visualize large formations on the map.
Managing teams
Teams are created and managed by session administrators.
Administrators can:
- add teams to an army,
- edit team properties,
- or remove teams entirely.
Team management is available through Session Management → Armies, where each army can be configured independently.
Joining a team
When a player joins a session, they are prompted to choose:
- which team they want to join,
- or to remain unassigned within their army.
Joining a team is optional.
Players who skip this step can later:
- join a team,
- leave a team,
- or change their assignment
using the Teams tool in the Navigation Menu.
This flexibility supports both structured milsim units and more casual gameplay.
Player view vs team view
AFT offers a dedicated map toggle:
Show Players / Show Teams
This switch fundamentally changes how the battlefield is presented.
- Show Players – Displays each individual player as a separate icon.
- Show Teams – Replaces individual player icons with team icons only.
This is a game-changer for large events.
Instead of hundreds of overlapping player icons, commanders see dozens of team-level symbols, making the situation readable at a glance.
Read more about map icons here.
Team position calculation
When team view is enabled, AFT calculates the average position of the team based on its members.
Important rules apply:
- players marked as hit,
- and players who have been offline for some time,
are excluded from the position calculation.
This ensures that the displayed team location reflects active, combat-capable forces, not outdated or irrelevant data.
Team strength and real-world numbers
Each team has a defined strength.
This is critical because not every player on the field may have AFT installed.
For example:
- a real-world team consists of 10 players,
- but only 6 of them use AFT,
- the team can still be defined as 10-strong.
In team view, the team’s strength is displayed above the team icon, giving commanders and organizers an accurate picture of actual forces on the ground.
This bridges the gap between digital tracking and real-world participation.
Team icons and unit roles
Teams can have their own icons, representing unit type or role, such as:
- engineering teams,
- reconnaissance units,
- support elements.
At the same time, individual players retain their own personal unit definitions:
- rifleman,
- sniper,
- engineer,
- medic.
This dual-layer model allows AFT to represent both tactical structure and individual specialization simultaneously.
Why teams matter
Teams solve a problem most tracking systems ignore: scale.
They allow:
- clean visualization during large events,
- accurate representation of unit strength,
- meaningful command decisions at the unit level,
- and realistic battlefield awareness.
This is not just a UI optimization.
It is a command feature – and one that competing systems simply do not offer.
Built for real events
Teams make Airsoft Force Tracking usable for:
- events with hundreds of players,
- multi-army operations,
- and scenarios where leadership needs clarity, not noise.
They turn raw player tracking into actionable tactical information.


