What Are Scenarios in AFT
Scenarios are ready-made game modes built into the app. Organizers don’t need to design rules from scratch — pick a scenario, prepare the props, and start the game. The app handles the rest.
What They Bring
Scenarios are first and foremost a narrative layer on top of the gameplay — a ready-made story framework that turns a regular skirmish into a mission with objectives, tension, and a measurable outcome. This makes them particularly valuable for event companies looking to offer participants something beyond team deathmatch — with no additional equipment and no training required.
Every scenario provides two views: a configuration panel for the organizer and a game state window available to all players — showing live scores and the progress of competing sides. The app tracks the game state automatically — no need for an organizer to stand next to every objective and referee.
What They Look Like in Practice
Each scenario defines a different type of gameplay and requires different props.
- Correspondent is a race for information control — teams compete to scan QR codes scattered across the battlefield. Codes are generated directly in the app, printed, and placed in the field before the game begins. The first team to scan all codes wins.
- Sabotage is an asymmetric scenario played under time pressure — devices provided by the organizer become bombs that attackers must arm and detonate before defenders can disarm them.
- Honeypot is a free-for-all deathmatch — every player operates solo and must grab a briefcase containing a phone, then carry it to their own extraction



Summary
Scenarios are a great way to spice up even a short skirmish — all it takes is an hour, a few props, and a proper mission instead of another team deathmatch.
The list of available scenarios will keep growing. I’m open to community suggestions — if you have an idea for a mechanic that should make it into AFT, send it in. The best ideas will be rewarded.


