
Requirements
- One suitcase or backpack containing a phone logged into AFT and configured by the organizer — the phone continuously shares its location with all players in the session and sounds a loud alarm every minute.
- Extraction zones designated by the organizer — marked on the map using vector layers, taped off in the field, or communicated verbally before the game.
- At least five players, no upper limit. Every player competes solo.
- An Android phone with AFT installed for players who want to track the suitcase on the map and receive directional information. Players without a phone can still participate — they rely on hearing the alarm and reading the movements of others.
- Optional: respawn rules, ammo limits — entirely at the organizer’s discretion.
Description

Honeypot is a fast-paced, high-stakes deathmatch where every player is on their own. One objective, one suitcase, one winner.
A suitcase containing a phone sits somewhere in the field. The phone sounds a loud alarm every minute and continuously transmits its position to the app — players with a phone see the distance and direction to the suitcase in real time. Players without a phone rely on hearing the alarm and watching how other players move.
The objective is simple: find the suitcase, grab it, and carry it to one of the extraction zones designated by the organizer. The first player to reach an extraction zone with the suitcase wins.
The complication: the moment you pick it up, you become a moving target. The alarm keeps going. Your position is visible on every opponent’s phone. Everyone knows where you are and where you are probably headed.
When the player carrying the suitcase is hit, they drop it where they stand and are out of the game. The suitcase keeps transmitting — alarm, location, directional indicator. The game goes on.
How to Configure
To set up the Honeypot scenario, create a session and join it as an administrator. Add a new scenario, then activate it and open its detail panel. Navigate to the Honeypot tab.
Before configuring the scenario, prepare the suitcase device. Log into the session on a second phone — for this guide, the device is named phone_in_suitcase — then place that phone with a powerbank inside the suitcase that will serve as the in-game prop.
Back on your main device, tap the Device selected as honeypot field and select phone_in_suitcase from the list. If the device does not appear, wait a few minutes — phones may need some time to establish communication with the session before becoming visible.
You can also enable the Play sound each minute toggle. When active, the suitcase phone will emit a sound through its speaker approximately every minute. Make sure the phone’s volume is set to maximum before sealing the suitcase. Depending on the size of the terrain and ambient noise levels, adding a Bluetooth speaker inside the suitcase is worth considering.
For Players — What to Expect
Honeypot looks simple until the suitcase changes hands for the first time.
At the start of the game, everyone is hunting. Players with a phone track the suitcase icon on the map and converge on its position. Players without a phone listen for the alarm and read the movements of others — someone who suddenly changes direction probably knows something you don’t.
The moment someone picks up the suitcase is the turning point. Tension spikes immediately. Everyone knows where you are. Extraction zones are known. Your route is predictable.
That is where the real game begins.
You can sprint straight to extraction, betting that your head start is enough. You can take a longer route, trying to throw off anyone waiting at the zones. You can also set the suitcase down for a moment, let someone else pick it up, and eliminate them just before they extract — then take the prize yourself.
In practice, a few distinct behavioral patterns emerge on the field.
Some players go for pure speed — they grab the suitcase and run to the nearest extraction zone before opponents can react. It is risky, but with a good starting position it can work.
Others play the waiting game. They do not chase the suitcase — they take up position near an extraction zone and let the game come to them. Whoever arrives with the suitcase has to go through them first. This strategy requires good game-reading and fast reactions, because the suitcase can arrive from an unexpected direction.
Then there are players who deliberately use the suitcase as bait. They close in, bait others into picking it up, then eliminate the new carrier from a safe distance. The suitcase changes hands, and they wait patiently for the right moment.
A field example: Mark runs straight to the suitcase, picks it up, and heads for extraction. The alarm pulses every minute. His phone shows two players already closer to the extraction zone than he is. He opts for a detour through the woods. Anna has not moved for fifteen minutes — she is sitting thirty meters from the extraction zone. She sees on her phone that someone is approaching from the tree line. She waits. Mark steps out of the trees and takes a hit. The suitcase hits the ground. The alarm keeps going. Now everyone knows where it is — and where Anna is.
Player Interface
To open the Honeypot interface, launch the navigation menu and select the Scenario tool. An arrow will appear on screen pointing toward the suitcase, along with the current distance to it. The indicator updates every few seconds.
Keep in mind that the suitcase phone may be in a location with poor GSM coverage or limited GPS accuracy. In either case, the arrow and distance readout on your screen may lag, jump, or temporarily freeze — this is expected behavior, not a malfunction. Factor it in when making movement decisions.
For Organizers — What to Prepare For
Honeypot is the simplest scenario in AFT from a technical setup standpoint. One phone, one suitcase, a few extraction zones. All the complexity is generated by the mechanics, not the configuration.
Configuration in the App
Before the game, you configure the phone that goes into the suitcase — log it into the AFT session as a separate player visible to all participants. The phone will continuously transmit its position and sound the alarm every minute. Make sure the battery is fully charged and that the phone is secured against accidental shutdown.
Extraction Zones
The number and placement of extraction zones is the key design decision. A single zone focuses the game on one point and rewards camping. Two or three zones spread across different parts of the terrain keep things dynamic — the player carrying the suitcase has options, and those waiting at zones have to make a call about where to position themselves.
You can mark zones on the map using vector layers in AFT, tape them off in the field, or simply describe them during the pre-game briefing. Any of these approaches works — match the method to the formality of the event.
Suitcase Placement
The starting position of the suitcase affects the pace of the opening minutes. A suitcase placed in the center of the terrain generates immediate contact. One placed on the periphery gives players time to take up positions before the first grab. A hidden suitcase — the alarm helps locate it — slows the game down and rewards listening and observation.
Elimination and Respawn Rules
A player who is hit drops out and does not return. The suitcase they were carrying stays where they fell and keeps transmitting. This is clean and unambiguous — no refereeing required, no additional communication needed.
If you want a longer game you can introduce respawns, but they change the scenario’s dynamic significantly — elimination loses its strategic weight and the game becomes more casual.
Player Count
Honeypot works with as few as five players — the game is tight and intensely personal at that scale. With larger groups it scales naturally. More players means more variables every time the suitcase changes hands, not more complexity in the rules.
Summary
Honeypot does not need a long briefing. One suitcase, one objective, the first player to reach extraction with it wins. Everyone understands it in thirty seconds.
Beneath that simplicity is a scenario that generates organic tension, unexpected moments, and decisions that cannot be planned in advance. The suitcase changes hands, the alarm keeps going, and suddenly every choice has a price.
It works just as well at a casual skirmish in the woods as at a team-building event where participants have never played airsoft before.
Download Airsoft Force Tracking for free on Google Play and run your first scenario today.


