Update: 3rd April 2026

Update — Better Bearings, Smarter Map, and Your Shortcuts

This one’s for the community. You asked, we built.

Every feature in this update started as a message, a comment, or a conversation with someone who plays. That’s how AFT grows — not from a roadmap drawn in a boardroom, but from real feedback from real fields. So before anything else: thank you.

Here’s what’s new.


Order Lines Now Show Distance and Bearing

When a commander assigns an order, the line connecting a player to their objective now displays the distance in meters and the azimuth — the exact compass bearing to the target. No more guessing how far the rally point is or which direction to push.

But distance alone tells only half the story. Knowing you’re 400 meters from the objective means something very different in open field than it does in dense woodland or urban terrain. With the distance visible at a glance, you can combine it with your read of the ground — elevation changes, cover, obstacles — and make a realistic estimate of how long it will actually take to get there. That translates directly into better timing, more coordinated pushes, and fewer situations where a squad arrives late to a position that no longer matters.

Order lines also now have arrowheads, so it’s immediately clear who holds the order and where they’re headed. Less confusion, faster decisions.


Horizontal Compass at the Top of the Screen

A compass bar is now always visible at the top of the map view, showing which direction you’re facing in real time. A yellow marker on the compass indicates the exact azimuth your phone is currently pointed at — so the moment you raise your device, you know your bearing without opening any menu or rotating the map.

If you have an active order, your objective’s icon appears on that same compass bar, placed at the bearing you need to move toward. The mechanic is simple: rotate until the yellow marker aligns with your objective icon, and you’re facing the right direction. No need to pan the map, no need to do mental math from a top-down view. Point and go.

It’s a small strip of UI at the top of the screen, but in practice it removes one of the most common friction points in field navigation — that moment of hesitation when you’re moving fast and need to reorient quickly. Small addition, big difference when you’re moving fast.


Center Button Now Activates Follow Mode

Tapping the map center button no longer just snaps the view to your position — it now activates follow mode. The map will continuously pan with you as you move, keeping your marker locked at the center of the screen at all times.

This is most valuable when you’re moving fast — and especially when you’re behind the wheel. Drivers operating in a tactical environment need more than just a one-time position fix. They need a live, continuous picture of what’s around them: which routes are open, where friendly units are positioned, what’s coming up ahead. With follow mode active, the map moves with the vehicle automatically, so the driver always sees their own marker at the center and can assess alternative routes or nearby allies without ever touching the screen.

For dismounted players it’s equally useful during a fast push — no more manually recentering every thirty seconds when the map drifts behind your movement.


Shortcut Bar — Your 4 Favorite Tools, Right Thumb Reach

Airsoft Force Tracking is built around one principle: the right tool should be one tap away, not buried three menus deep. Every role on the field has a different rhythm — a scout constantly checks ranges and markers, a driver needs fast access to the map controls, an organizer jumps between army management and scenario tools, a rifleman wants to call for support or ping a medic without fumbling. One layout doesn’t fit all of them.

On the right side of the screen, there are now 4 shortcut slots. Drag any tool from the navigation menu into a slot using drag-and-drop, and it’s there whenever you need it — positioned on the right edge of the screen, reachable without stretching your hand or shifting your grip. Set it up once for your role and playstyle, and stop hunting through menus mid-game.

This is just the beginning. The shortcut bar will grow over time — future updates will allow you to pin things like map switching, vector layer toggles, chat access, and more. The goal is a fully customizable quick-access panel that adapts to how you actually play, not how we assumed you would.


Offline Map Fixes

Two fixes shipped in this update for offline maps:

The app now correctly communicates which maps are currently being downloaded, so you always know what’s happening in the background. Additionally, a bug that caused offline maps to not display for some users has been resolved. If you were affected by this — this update is for you.


Built with the Community

None of this appeared out of thin air. The compass, the follow mode, the shortcut bar — these came directly from people who use AFT on actual fields and took the time to share what they needed. That feedback loop is the most valuable thing this project has.

If something’s still missing, if something could work better, or if you just want to share how AFT performed at your last event — reach out. Drop a comment, join the discussion, or send a message directly. Every report shapes what comes next.

Stay tactical. — Seethersky Labs

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